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    A
          segmented dragon from the dawn of 3d characters in games (c1998). 
          Although it is a working file (this dragon and others were canned
          when the game it was intended for was reinvented and so work was abandoned)
          and 10 years old, I still quite like it. 
          (Although this render which is of the same vintage isn't so great.) 
          At around 650 polys(triangles) it was breaking the bank in a world
          filled with 160 poly humans. Interesting the cycles I was creating
          at this time were pure speculation as no ingame 3d characters had been
          done
          before
          at the company where I was working and so I made various
          flying, banking, taking off, hovering actions etc. Note the buget segmented
          wings! 
         
        All work by Lachlan Creagh. 
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