A
          segmented monster from the dawn of 3d characters in games (c1998). 
          Although it is a working file (this monster and others were canned
          when the game it was intended for was reinvented) and 10 years old,
          I still quite like it. 
          At around 550 polys(triangles) it was breaking the bank in a world
          filled with 160 poly humans. 
         
        All work by Lachlan Creagh. 
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