Name: Lachlan Creagh
Business Name: lach-land creative studios

Contact: 0266 744 659
Mobile: 0434535254
Address: 6 Moore St, Paddington, Brisbane Queensland 4064
310 Cudgen Rd, Cudgen NSW 2487

Email: lcreagh@lach-land.com
Website: http://www.lach-land.com
Blog:  http://lach-land.blogspot.com/index.html
ABN: 91 917 811 579

Date of Birth: 31/05/1969
Marital Status: Married

WORK HISTORY:

Freelance:- Lach-land Creative Studios

2009	      Eleanor Curtain Publishers - The Soccer Game'
Childrens Book Illustration

Weldon Owen Publishers - 'First Word Book' Pitch
Childrens Book Illustration

Stratergee - 'Surviving the Winter'
Book Illustration

Sharon Penny Designs - 
Concept Design for Brisbane City Council King George Square Christmas.

  2008	      MacMillan Publishers - 'Finding Father'
Role: Childrens Book Illustration

Eleanor Curtain Publishers - 'A Monkey In The Camp'
Childrens Book Illustration

Sharon Penny Designs - 
Concept Design for Christmas Installation

2000 -31/05/2008 Pandemic Studios (Australia) 
 
 2006-       Batman/Dark Knight (Publisher EA Platform Xbox 360 . Game cancelled in late 08/2008.)
 31/05/2008  Role: Senior Concept Artist.
Character Concept Art, Game Storyboarding.
Software used : Photoshop CS2, XSI.

  2005-2006 Destroy All Humans 2(Publisher THQ Platform PS2 & Xbox) 
Role: Senior Animator/Concept Artist.
All ingame animation of the player character  “Crypto”, male NPCs, special alien enemy characters , ingame cinematic animation of the player character for Release. Concept design of special alien enemy characters, creatures, alien ships and environments.
Software used : 3ds Max 7 & 8 , Photoshop7, Deep Paint.

2005 Destroy All Humans (Publisher THQ Platform PS2 & Xbox) 
Role: Lead Animator/3dArtist
All ingame animation of the player character “Crypto”, male NPCs , alien NPC and animals, all ingame cinematic animation of the player character for Release.
All animation of the game shell alien NPC "Orthopox".
Software used : 3ds Max 5.1 , Photoshop7, Deep Paint.

2004 Destroy All Humans 
Role: Lead Animator/3dArtist
Ingame animation and rigging of the player character, male NPCs , alien NPC and animals, ingame cinematic animation of the player character for Release and  E3 Demo.
Rigging, and animation of the game shell alien NPC.
Software used : 3ds Max 5.1 , Photoshop7, Deep Paint.

2003 Destroy All Humans.
Role:  3dAnimator/3dArtist/Concept Artist.
Modelling, and texturing of human characters, animals, vehicles, props and buildings.
Concept design/development of player character/enemies props and vehicles.
Concept design for game pitch “High school”.
Software used: 3ds Max 5.1, Photoshop6, Deep Paint.

2002 Oddballs (Publisher Microsoft, Platform Xbox Unreleased/Cancelled)
Role: 3d Animator/3dArtist/Concept Artist
Ingame/cinematic/minigame animation and rigging of the player character.
Contributing concept design of characters and level environments
Contributing concept design for Game Pitches of licences Star Wars, Stuart Little
and “in house” pitches  “Avalanche” and  “Dodgeball”.
Software used: 3ds Max 4.2, Photoshop6, Deep Paint.

2002-2000 Army Men RTS (Publisher 3do: Platforms PC & PS2) 
Role: 3d Animator/3dArtist/2d Artist
Modelling, texturing, rigging and animation of all ingame characters.
Modelling, texturing and animation of props/environmental features.
Level art, ingame terrain textures and lighting of 4(of 12) game levels.
 2d Illustration for externally produced rendered cutscenes,
Concept design of non licenced ingame characters, and environments.
Software: 3ds Max 3.1/& 4, Photoshop 5, Deep Paint.

Evolution Games

2000  Spotswood and Eric (Game Prototype: Platform PC)
Role: 3d Animator/3d Artist.
Modelling, texturing, rigging and animation of the player character and NPC enemies. 
Modelling and texturing of props.
Evolution Games logo design.
Software: 3ds Max 3.1, Photoshop 4, Deep Paint, Adobe 
Illustrator, Fractal Design Painter.

1999 Europa (Game prototype: Platform PC)
Role: 3d Animator/3d Artist/Concept Artist (Founding Artist)
Modelling, texturing, rigging and animation of the player character, and NPC Enemies,
Modelling, texturing of props 
Concept design of characters, aliens, props and environments.
Production of 2d promotional artwork.
Software: 3ds Max 3.1, Photoshop 4, Deep Paint, Fractal Design Painter.

Zoonimedia

2000 Max Steel 3d Animated Series (Columbia Tristar)
Role: Trainee Series Concept Artist
Contributing concept design, design cleanup and turns of characters monsters, 
vehicles and props.

1999  Starship Troopers Roughnecks 3d Animated Series( Columbia Tristar). 
Role: Trainee Series Concept Artist
Contributing concept design Queen Bug 

1999-2000 3d Development of inhouse project “Zooniverse”
Role: 3d Animator/3d Artist  (Part Time)
Contract 3d animated work for Zoonimedia/Bk Creative.
Clients/Projects include  Amia Awards animated 3d presenter, award graphics,(Subcontracted by Orator Corp.) and Pacific Fair, The Colonnades, Bausch and Lomb Surgical Instruments animated logos.
Software: 3ds Max 2.5/3.1, Photoshop 4, Adobe After Effects, Adobe Premier, Combustion.

Auran Games 

1997-1998 HellGate/Harn  (Unreleased:  Platform PC)
Role: Lead Artist/ 3d Animator/3d Artist.
Modelling, texturing and animation of enemies, creatures, NPCs ,and animals.
Concept design of ingame player characters, creatures and enemies.
Modelling, texturing and animation of player characters, minions  and creatures.
Software: 3ds Max 2.5, Photoshop 4, Fractal Design Painter, Adobe After Effects, Adobe Premier.

1997 Madworld  Dark Reign Mod  (Unreleased:  Platform PC)
Modelling, texturing and animation of  player character, enemies, creatures, NPCs ,and animals.
Concept Design of player characters, minions, creatures and environments.
1997 Dark Reign Add-on “Rise of the Shadow Hand” (Publisher Activision: Platform PC)
Environment Texturing.
Software: 3ds Max 1.5, Photoshop 2.5, Debabeliser,  Adobe After Effects, Adobe Premier.
1996 Dark Reign (Publisher Activision: Platform PC)
Role: 3d Animator/3d Artist
Modelling, texturing, animation, rendering/sprite touchup  ingame player and enemy units and buildings, and props
(Animation of most humanoid units/ground troops.)
Effects animation of all explosions, smoke and weapon effects.
Animation of Auran produced Dark Reign trailer.
Modelling Lighting and rendering Dark Reign Promotional artwork.
Software: 3ds Max 1, Photoshop 2.5, Debabeliser, Adobe After Effects, Adobe Premier.

Multivisuals Pty Ltd.

1993- 1996 Role: 3d Animator/3d/2d Artist.
 3d modelling texturing, lighting  and animation, and 2d graphics for Commercials, 
Corporate Videos and Theme Parks.
2d Graphics for Slides.
Software: 3d Studio V2- V5, Alias Animator 6, Flint, Photoshop 2.5, Fractal Design Painter, Corel Draw.

Other Contract and Freelance Work:

Animation
Radium Pty Ltd. (http://www.globaltv.com.au/studios/brisbane_post.htm)
	Ethical Nutrients “Inner Health” Series of 3d Animated TVC's
Inner Health 1999.
Inner Health Muscle guys Tag 2000.
Inner Health plus Antibiotics 2001.
Inner Health Professor Blue 2002.
Inner Health  Professor Blue, Yoghurt Comparison 2003.
Inner Health Balance 2005.
Inner Health 'Ugly Betty' 2007.
'Option to Buy' series of TVC's 2007.
Motorama 'Get Connected' TVC 2007.

ICEWORKS and Sharon Penny Display Design
1996- 2007 Role: Concept Design and design visualisation for events and installations
	         Including:
Meridien Pty. Ltd. (/www.meridien.com.au)
Saratoga Woolshed apartments display/launch,
Rivers Edge apartment launch,
Regatta apartment launch,
Miro apartments launch.
Magnetic Island development launch,
Hamilton Island development launch,
Airlier Beach Marina Launch.
Year of the Outback Float/Sculpture- “Slide” the Rainbow Serpent
Australia Day Function
Newfarm Carnivale Powerhouse
South Bank Sculptures
Queensland Day Functions
Bianca Steffini Installations
Christmas Displays and Installations 

Blend Digital/ Demagraphics Pty Ltd (www.blenddigital.com.au)
2002 “Nova Corp” Anime style illustrations for 
2004 “PoolWorks” 3d Logo.

Education:

1992 Graduate Diploma in Electronic Arts
Australian National University Institute of the Arts
Degree Conferred  14/05/93

1990-1991 Graduate Diploma in Industrial Design
Queensland University of Technology
(Course not complete.)

1987-1990 Bachelor of Applied Science Built Environment-Industrial Design Strand
Queensland University of Technology 
Degree Conferred  15/03/91